Location Based Entertainment Market Latest Insights, Analysis and Forecast to 2028
The Location Based Entertainment Market size is projected to grow from USD 3.5 billion in 2023 to USD 11.8 billion by 2028, at a CAGR of 27.3% during the forecast period, according to new research report by MarketsandMarkets™
With the growing advancements in virtual reality (VR) and augmented reality (AR) technologies, VR gaming, the increasing demand for social and shared experiences and integration of artificial intelligence (AI) and machine learning (ML) technologies has led to growth of the location based entertainment market.
Download PDF Brochure: https://www.marketsandmarkets.com/pdfdownloadNew.asp?id=9392821
Location Based Entertainment Market Dynamics
Drivers:
• Advancements in VR gaming with location based entertainment
• Advancements in VR and AR technologies
Restraint
• Limited scalability of location based entertainment business
• High upfront cost
Opportunities
• Increase in live events and performances
• Rising popularity of wearables such as fitness trackers and smartwatches
Top Location Based Entertainment Companies-
Google (US), Meta (US), Microsoft (US), Nvidia (US), Unity Technologies (US), Sony Interactive Entertainment (US), Samsung (South Korea), Barco Electronic Systems (Belgium), Panasonic (Japan), Huawei Technologies (China), HQ Software (Estonia), HTC Vive (Taiwan), Niantic Inc. (US), Vicon Motion Systems (UK), Optitrack (US), Springboard VR (US), 4Experience (Poland), Hologate

Location Based Entertainment Market Latest Insights, Analysis and Forecast to 2028 The Location Based Entertainment Market size is projected to grow from USD 3.5 billion in 2023 to USD 11.8 billion by 2028, at a CAGR of 27.3% during the forecast period, according to new research report by MarketsandMarkets™ With the growing advancements in virtual reality (VR) and augmented reality (AR) technologies, VR gaming, the increasing demand for social and shared experiences and integration of artificial intelligence (AI) and machine learning (ML) technologies has led to growth of the location based entertainment market. Download PDF Brochure: https://www.marketsandmarkets.com/pdfdownloadNew.asp?id=9392821 Location Based Entertainment Market Dynamics Drivers: • Advancements in VR gaming with location based entertainment • Advancements in VR and AR technologies Restraint • Limited scalability of location based entertainment business • High upfront cost Opportunities • Increase in live events and performances • Rising popularity of wearables such as fitness trackers and smartwatches Top Location Based Entertainment Companies- Google (US), Meta (US), Microsoft (US), Nvidia (US), Unity Technologies (US), Sony Interactive Entertainment (US), Samsung (South Korea), Barco Electronic Systems (Belgium), Panasonic (Japan), Huawei Technologies (China), HQ Software (Estonia), HTC Vive (Taiwan), Niantic Inc. (US), Vicon Motion Systems (UK), Optitrack (US), Springboard VR (US), 4Experience (Poland), Hologate
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